As we discussed the subjects areas related to Bavardica, we can now go through the steps in the actual achievement of the project.
i. Sending a public message over the TCP network from a Silverlight client
The model selected for this project is the prototyping model. Starting first with a throwaway prototype, I could first send simple TCP packets using Silverlight and a console application as a server. It was a very basic chat that let a user, say A send a message to a user B so that no one else with receive the message apart from A and B. The server is a .Net console application and the client is a Silverlight application hosted in a......
A modern instant messenger is composed of various features which include public conversations, private conversations, user picture and signature. When it’s time to innovate and make an instant messenger that is so special that it is both interesting and standing apart from whatever program already available on the market, it is not too obvious to figure out what extra features could be attached. It feels like almost everything had been already thought of and implemented in some other application.
However, Bavardica is my attempt to make a communication platform like no other. Bavardica, derived from Bavardage, which actually means talking in French, has got mostly two assets over regular instant messengers. Firstly, there is the permanent presence of artificial beings that interact with other users. Secondly, the application relies on a two-dimensional space which represents a small world in which the users are inhabitants represented by animated characters. This project is a good chance to set the scene of what could become an innovative virtual world....